Findings

CVE-2026-110734

Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp).

Published Oct 14, 2026 · updated Oct 15, 2026

Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Code

The project this record applies to. Exploit listings stay in References.

Timeline

Detection, updates, and resolution for this record.

  1. Oct 14, 2026 · NIST NVD

    Detected

    Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes at

  2. Oct 14, 2026 · NIST NVD

    Updated

    Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes at

  3. Oct 15, 2026 · NIST NVD

    Updated

    Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes at

  4. Oct 15, 2026 · OSV.dev

    Updated

    Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes at

Affected

  • Debian:12 godot3.2.3-stable-1, 3.5.1-stable-1, 3.5.1-stable-2
  • Debian:13 godot3.6+ds-2, 4.4.1+ds-1, 4.4.1+ds-1.1
  • Debian:14 godot3.6+ds-2, 4.4.1+ds-1, 4.4.1+ds-1.1
  • Debian:14 godot33.6+ds-3, 3.6.1+ds-1, 3.6.2+ds-1

Sources

  • CVE.orgVulnerability recordCVE-2026-110734

    Official CVE identifier

    cve.org
  • FIRST EPSSExploitation probabilityCVE-2026-110734

    30-day exploitation probability 0.1%

    first.org
  • NIST NVDVulnerability recordCVE-2026-110734

    Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that a

    nvd.nist.gov
  • OSV.devPackage advisoryDEBIAN-CVE-2026-110734
    osv.dev

References