Vulnerability · CVE-2026-110735
Godot Engine through 4.7.2 has a heap out-of-bounds write exists in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string).
Published Oct 14, 2026 · catalog updated Oct 15, 2026 · Godot Engine through 4.7.2
Check if you run it
No confirmed exploitation is on record for CVE-2026-110735. EPSS is 0.15%. Act only if a listed version of Godot Engine through 4.7.2 is installed.
Gaps on this record
- The stored product name is a package slug. The name on this page is taken from the title (Godot Engine through 4.7.2).
- No vendor fix or required action is stored. Compare the linked advisory before you change production.
- Severity
- Low2.5
- Known exploitation
- Not in CISA/VulnCheck KEV
- EPSS
- 0.15%
- Remediation
- Advisory link
- Affected products
- Debian:12 godot · Debian:13 godot · Debian:14 godot · Debian:14 godot3
Godot Engine through 4.7.2 has a heap out-of-bounds write exists in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
Are you affected?
Enter the version you run. The result uses only the ranges stored on this record.
The check returns affected, not affected, or incomplete. It does not guess a version that is missing from the record.
- Debian:12 godot3.2.3-stable-1, 3.5.1-stable-1, 3.5.1-stable-2
- Debian:13 godot3.6+ds-2, 4.4.1+ds-1, 4.4.1+ds-1.1
- Debian:14 godot3.6+ds-2, 4.4.1+ds-1, 4.4.1+ds-1.1
- Debian:14 godot33.6+ds-3, 3.6.1+ds-1, 3.6.2+ds-1
How to fix CVE-2026-110735
Recommended remediation
A patch or advisory reference is linked. Open the original publisher for availability by product version.
Official advisories
What to do
Three questions, each answered from this record only. Confirm the vendor advisory before you patch.
Should you patch?
No confirmed exploitation is on record for CVE-2026-110735. EPSS is 0.15%. Act only if a listed version of Godot Engine through 4.7.2 is installed.
Which versions are affected?
Compare what you have installed with 3.2.3-stable-1, 3.5.1-stable-1, 3.5.1-stable-2, 3.6+ds-2, 4.4.1+ds-1, 4.4.1+ds-1.1, 3.6+ds-3, 3.6.1+ds-1, 3.6.2+ds-1. Compare the installed version with the linked vendor advisory before you change production.
What should an analyst verify?
CWE-195. EPSS 0.15%. There is no CISA KEV listing. No Exploit-DB or Metasploit reference is linked. Use the source links for the original advisory.
Technology hubs
Code
The project this record applies to. Exploit listings stay in References.
Timeline
Detection, updates, and resolution for this record.
Oct 14, 2026 · NIST NVD
Detected
Godot Engine through 4.7.2 has a heap out-of-bounds write exists in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the
Oct 15, 2026 · NIST NVD
Updated
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize;
Oct 15, 2026 · NIST NVD
Updated
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize;
Oct 15, 2026 · OpenSSF OSV / OSV Scanner
Updated
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize;
Sources
- CVE.orgVulnerability recordCVE-2026-110735
Official CVE identifier
cve.org - FIRST EPSSExploitation probabilityCVE-2026-110735
30-day exploitation probability 0.1%
first.org - NIST NVDVulnerability recordCVE-2026-110735
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination
nvd.nist.gov - OpenSSF OSV / OSV ScannerPackage advisoryDEBIAN-CVE-2026-110735osv.dev
References
Freshness
Last verified in this catalog Oct 18, 2026. Significant claims (KEV, EPSS, CVSS, affected ranges) come from the source rows above — open the original publisher for the authoritative advisory.